Super Metroid 1994 Ready to Hit Zebes Week 2
Hello again! In my last blog, I talked about the origins of
the Metroid series. I showed you a timeline outlining the release years of all
the games in the series from 1986 to 2017. I also showed you an evolution of
Samus Aran in all of the games in the series from the beginning to the present.
I even added a 5 minute clip of game-play of the NES version. In this blog. I
said that I was going to talk a bit about the eponymous organisms that inhabit
Zebes. As you can see, these organisms are called Metroids and vary in all
shapes and sizes.
A diagram showing a typical Metroid.
As you can see from the diagram below, Metroids are quite
small. They look cute, but they are not the type of pet that you want to have.
The Metroids are also becoming more dangerous, because a large group of
criminals called the Space Pirates stole a batch of them from the Galactic
Federation's research vessel and used them for illegal purposes.
They originated from a planet known as SR388. Samus
was sent there on her second mission to eradicate the Metroids on this world.
Well, not all of them were eradicated, because after she defeated the strongest
and most powerful Metroid, she found an egg in the monster's chamber. The egg
hatched, and a cute tiny Metroid came out and followed Samus back to her
gunship. I will talk about that incident soon. As a result, only one Metroid
survived.
As I was saying earlier, they originated from SR388. It was
thought that an advanced race of civilization called the Chozo was the link to
their origins. The Chozo are a group of beings that resemble bird-like features
and they were the ones that genetically engineered the Metroids on this planet,
in order to stop a disease called the X Parasite from spreading. In the Chozo
language, Metroid translates to "Ultimate Warrior." Like the
Egyptians, the Chozo were religious and had their own cultures and
civilizations. They used drawings to illustrate their traditions. They mainly
lived in the Zebesian ruins on Zebes in a place called Chozodia just outside an
area called Crateria (I will explain all of this soon). Like Tourian, many
Space Pirates dominate this area.
It is also one of the headquarters for the Space
Pirates on Zebes. Religious ceremonies were conducted there.
The Metroids possess a wide range of multiple body
structures, due to their complex life cycle that changes over time as they
develop. They begin their cycle as a larva which resembles jelly-fish like
creatures before growing into an adult and forms an extra layer of coating
called a husk and develop sharp fangs.
The Metroids are at the top of the food chain of SR388 and
have no natural predators. However, they behave aggressively and usually feed a
form of energy known as life energy by latching onto their prey for a period of
time and begin sucking their energy out of them. Following the attack, however,
the prey's blood and organs remain intact and lacks the energy to sustain life.
They can even feed on energy by using both artificially-created beings and
technology like Samus Aran's Power Suit.
The Metroids however, have a major weakness living in cold
temperatures. Weapons like the Ice Beam can be used to freeze the younger
Metroids for a period of time. But as they begin to leave their larva cycle,
the organisms start developing tissue and exoskeletons that prevent themselves
from being exposed to the cold and become more dangerous to galactic society.
They can be wounded though, with the Ice Beam.
The climate on SR388 appears to have no sub-zero climate,
while the Chozo labs in Area 7 feature some ice-filled rooms on the
planet.
Now I will talk about the life-cycle of a Metroid. Even
though it was Samus's mission to wipe out the species on their homeworld,
SR388, their full life cycle was finally discovered. There are seven stages of
a typical life cycle of a Metroid:
1. The cycle starts when it becomes an egg. It is laid
by the most powerful Metroid, the Queen Metroid and eventually, it becomes an
Infant Metroid after it hatches, which can fly.
2. The infant then grows into a larva, which is the initial
form given to their species by the Chozo creators. They can sense beta rays and
can attack without warning. As well, as the infant it is considered to be the
larval phase of the formation.
3. Next, the larva becomes an Alpha Metroid, which
grows a set of legs, though they are not fully developed yet. The vulnerability
to ice has ended in this stage of the cycle, but they can still be stunned by
Samus with the Ice Beam. They no longer can be frozen entirely into ice.
4. The creature then moves onto the Gamma Metroid, which its
legs have fully developed and has grown. The next few steps explain when the
Metroid begins to stand on its legs. Along with the Alpha, it is considered to
be the pupal phase.
5. After that, the Gamma Metroid moves onto a Zeta Metroid
and transforms into a dinosaur like creature. It can produce fire or plasma
projectiles. It can no longer fly, but is considered to have the highest level
of agility of all the Metroids.
6. Then it moves onto the Omega Metroid, which is the final
and most powerful stage of a standard Metroid. It stands in a bipedal posture
and the Metroid is taller and more muscular than its predecessor. It can
unleash a plasma beam from its mouth, and the Omega and the Zeta variants are
said to be the adult phase of the species. Metroids can evolve depending on the
type of genes they have. All the variants are different by their orange
pigmentation, an additional pair of eyes and the green coating on their backs,
which resemble moss or fur with green veins. Their attacks are altered slightly
and inflict more damage as well, making evolved Metroids the most powerful
Metroids than their standard type.
7. Finally, the Omega becomes a Queen Metroid. There are
some limits of becoming a Queen Metroid. Only Metroids with specific types of
genes can become Queens. It is quadrupedal and is the largest Metroid on SR388
by size and length. Unlike the rest of the Metroids, the creature can lay
Metroid Eggs.
Now, we move onto the game that I will be talking about in
more detail. The game that I will be talking about is called Super Metroid, and
I think that it is the best game of all time in the Metroid series. Even though
I have played other games like Metroid Zero Mission and the NES version, Zebes
has a unique geography and like Earth, there is life. There are many things on
Zebes that are not on Earth but humans cannot live on. This is where the
different regions of Zebes come into place.
Before we move onto Super Metroid itself, let's talk about
the different regions in the game:
Planet Zebes is a fictional planet that was around the orbit of a star called FS-176 and the homeplace of the Space Pirates (Zebesians) and the primary villain of the game, Mother Brain. It is the primary location of the Metroid series, although the second game Metroid II: Return of Samus is set on SR388, the homeplace of the Metroids. In other games, like Metroid Fusion and Metroid: Other M, they are set on vessels and in Metroid Prime, it is set on a planet called Tallon IV. Samus Aran, a famous bounty hunter was raised there by the Chozo after her home on the Earth colony, K-2L was destroyed by the Space Pirates.
Zebes had a vast network of caverns built underground and
mazes lead deep in the planet.
Crateria
1. Crateria is the surface area of the planet and also the
landing place for Samus and her gunship. Its atmosphere is mountainous and the
terrain is rough and rocky. It is mostly cloudy with constant drizzles of rain
and thunder. It is also the first area that Samus visits. It contains the
destroyed ruins of Tourian that appeared in the original game. There is a
portion that is connected to the Wrecked Ship and leads to Maridia. There is a
mini-boss that is in one of the rooms in Crateria called a Torizo that is the
dangerous version of a Chozo. They are concealed in Chozo statues, where most
of them sit on the ground in a confined room. It also contains a Golden Statues
Room which leads you down to the rebuilt Tourian, where it is more secure.
2. Brinstar is a jungle-like environment and is below
Crateria. Most of the living things that roam Zebes live in Brinstar. It is
dense, due to many plants and trees growing there. Like Crateria, Brinstar has
caverns and is home to an obese lizard called Kraid. There is a section in
Brinstar called Kraid's Lair where it has a totally different environment
compared to the main area. To summarize, there are two main areas of Brinstar:
- Upper Brinstar is mostly a jungle environment with vines
and plants. Lots of creatures live there, and the area is teemed with life. The
texture is green in most areas, although there are still some caverns that have
rocks. A ginormous plant called Spore Spawn has its lair.
- Lower Brinstar is home to Kraid. Also known as Kraid's
Lair. Look out for his gargoyle. Here, it is mostly dark and there is an
absence of tropical life, except Kraid's bodyguards and the glowing walls. The
ground is red, due to the presence of iron.
3. Norfair is the deepest section of the planet and also one
of the most dangerous regions to live on. There is a presence of lava and
eruptions, and there are many enemies that are adapted to the extreme heat.
There are two main areas of Norfair:
- Norfair is unpleasant to live in. The deep caves of
Norfair contain stalactites and stalagmites and most of the rooms are
super-heated, only the enemies that reside in this hellish kingdom survive. It
is extremely hostile and is home to a large reptile called Crocomire. You
don't want to see him when he's exposed to the super-heated lava. Norfair is
also home to some power-ups and helpful items and has a unique lava filled room
that leads to Ridley. There are some caves that have water in them instead of
lava! Many eruptions and tremors occur. There is even a bubble room!
- Ridley is even more hostile than Norfair. Look out for his
gargoyle in the room that can be accessed only by moving in lava. More enemies
are found here and the lava is even more dangerous and is home to Space Pirate
Leader, Ridley. There are a few additional enemies as well as a mini-boss that
is a golden Torizo, that is even stronger than the earlier one.
The layout of the map is look alike to the original game.
Unlike its upper layer, there are some deposits of Chozo ruins, which indicate
that it was once an underground temple.
4. Maridia is an aquatic section of Zebes. It was once part
of Brinstar, but something happened that caused the left over bits of Brinstar
to flood. Maridia too has different sections. One is sandy, while the other is
rocky, with a pipeline that acts as a transport link for Samus. This area is
hostile with aqueous enemies and home to Botwoon and Draygon. It was once a
laboratory for the Space Pirates to clone Metroids, but these experiments
failed and created a weaker version of these creatures known as Mochtroids.
5. Tourian contains the headquarters of the Space Pirates
and home to the diabolical computer android Mother Brain. This area can only be
accessed by defeating the four Guardians of Zebes (The Golden Statues). It is
industrial and factory-like and there are some chambers that are desert-like.
The only enemies there are Metroids. There are also Rinkas, which are circles
that fly in and out and attack the player, small cannons that fire lasers and
Zebetite barriers that block the player's way. They must be destroyed.
Fortunately, they cannot re-spawn. Before you reach Tourian, equip yourself
with the Ice Beam. You need it to kill the Metroids! Oh, one more thing, there
is a surprise after you reach a certain point in Tourian. The galactic warrior
collects something nice as well in order to defeat Mother Brain.
6. Wrecked Ship is a large marine base that connects
Crateria. The power is off when you first visit it, but you're not alone!
Miniature skull-like demons called Coverns reside there, but there are
rumors that astronauts lived there, and could be the ghosts of them. Also
home to Phantoon, a large monster that resembles a light bulb. He has one eye
which is concealed in his mouth. Once you defeat him, the power is restored and
other enemies replace Coverns as well as other ship hazards, such as sparks and
spikes.
Thanks for listening! Next week, I will be talking more about Super Metroid and this Saturday I will explain the game in more detail. Bye!
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